Fixed absoute positioning, I think...

This commit is contained in:
sippeangelo
2015-12-10 10:15:14 +01:00
parent 90a79c702f
commit 53ef749736
2 changed files with 44 additions and 9 deletions
@@ -22,6 +22,10 @@ private:
void FillLights(World* world, RenderQueue* renderQueue);
glm::mat4 ModelMatrix(World* world, EntityID entity);
glm::vec3 AbsolutePosition(World* world, EntityID entity);
glm::quat AbsoluteOrientation(World* world, EntityID entity);
glm::vec3 AbsoluteScale(World* world, EntityID entity);
};
#endif