EndScreen should now show when a team win
This commit is contained in:
@@ -75,13 +75,13 @@ NumIterations=9
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TextureQuality=0
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[GLOW]
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Quality=3
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Quality=1
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[GLOW1]
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NumIterations=5
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NumIterations=2
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[GLOW2]
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NumIterations=9
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NumIterations=4
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[GLOW3]
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NumIterations=13
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NumIterations=6
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+4883
-5061
File diff suppressed because it is too large
Load Diff
@@ -11,6 +11,7 @@
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<Entity name="Camera">
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<Components>
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<c:Camera/>
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<c:EndScreen/>
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<c:Transform/>
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</Components>
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<Children>
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@@ -21,6 +22,22 @@
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</c:Transform>
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</Components>
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<Children>
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<Entity name="SpriteRed">
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<Components>
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<c:Sprite>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<BlurBackground>true</BlurBackground>
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<Color A="0.588235319" B="0" G="0" R="0.588235319"/>
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<Visible>false</Visible>
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</c:Sprite>
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<c:Transform>
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<Scale X="1.30000007" Y="0.300000012" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SpriteBlue">
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<Components>
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<c:Sprite>
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@@ -28,8 +45,7 @@
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<BlurBackground>true</BlurBackground>
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<Color A="0.392156869" B="0.196078435" G="0" R="0"/>
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<Visible>false</Visible>
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<Color A="0.588235319" B="0.588235319" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Scale X="1.30000007" Y="0.300000012" Z="1"/>
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@@ -64,21 +80,6 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="SpriteRed">
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<Components>
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<c:Sprite>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<BlurBackground>true</BlurBackground>
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<Color A="0.392156869" B="0" G="0" R="0.196078435"/>
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</c:Sprite>
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<c:Transform>
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<Scale X="1.30000007" Y="0.300000012" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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