EndScreen should now show when a team win

This commit is contained in:
Tleety
2016-03-12 17:03:50 +01:00
parent 8c2a665ccb
commit 548efeb11e
6 changed files with 4967 additions and 5086 deletions
+2
View File
@@ -40,6 +40,7 @@
#include "Game/Systems/MainMenuSystem.h"
#include "Game/Systems/ServerListSystem.h"
#include "Game/Systems/StartSystem.h"
#include "Game/Systems/EndScreenSystem.h"
#include "Rendering/TextureSprite.h"
@@ -157,6 +158,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<SpectatorCameraSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<ServerListSystem>(updateOrderLevel, m_Renderer);
m_SystemPipeline->AddSystem<StartSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<EndScreenSystem>(updateOrderLevel);
// Populate Octree with collidables
++updateOrderLevel;
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");