Player input properly separated from editor input and server
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@@ -23,13 +23,17 @@ public:
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m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
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}
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virtual const glm::vec3 Movement() const override
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{
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return m_Movement * m_SpeedMultiplier;
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}
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virtual const glm::vec3 Movement() const override { return m_Movement * m_SpeedMultiplier; }
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void Enable() { m_Enabled = true; }
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void Disable() { m_Enabled = false; }
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virtual bool OnCommand(const Events::InputCommand& e) override
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{
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if (!m_MouseLocked) {
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return false;
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}
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ImGuiIO& io = ImGui::GetIO();
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if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
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return false;
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@@ -64,11 +68,16 @@ public:
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protected:
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ConfigFile* m_Config;
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bool m_Enabled = false;
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float m_SpeedMultiplier = 1.f;
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EventRelay<EventContext, Events::MousePress> m_EMousePress;
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bool OnMousePress(const Events::MousePress& e)
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{
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if (!m_Enabled) {
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return false;
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}
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if (e.Button == GLFW_MOUSE_BUTTON_2) {
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ImGuiIO& io = ImGui::GetIO();
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if (!io.WantCaptureMouse) {
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@@ -80,6 +89,10 @@ protected:
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EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
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bool OnMouseRelease(const Events::MouseRelease& e)
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{
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if (!m_Enabled) {
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return false;
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}
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if (e.Button == GLFW_MOUSE_BUTTON_2) {
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UnlockMouse();
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}
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@@ -88,6 +101,10 @@ protected:
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EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
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bool OnMouseScroll(const Events::MouseScroll& e)
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{
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if (!m_Enabled) {
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return false;
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}
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m_SpeedMultiplier += e.DeltaY * (0.1f * m_SpeedMultiplier);
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m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
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m_Config->SaveToDisk();
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@@ -18,7 +18,7 @@ public:
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}
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virtual const glm::vec3 Movement() const { return m_Movement; }
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virtual const glm::vec3 Orientation() const { return m_Orientation; }
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virtual const glm::vec3 Rotation() const { return m_Rotation; }
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void LockMouse()
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{
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@@ -40,21 +40,19 @@ public:
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return false;
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}
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if (m_MouseLocked) {
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if (e.Command == "Pitch") {
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float val = glm::radians(e.Value);
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m_Orientation.x += -val;
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m_Orientation.x = glm::clamp(m_Orientation.x, -glm::half_pi<float>(), glm::half_pi<float>());
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//m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1.f, 0, 0));
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return true;
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}
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if (e.Command == "Pitch") {
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float val = glm::radians(e.Value);
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m_Rotation.x += -val;
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m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
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//m_Rotation = m_Rotation * glm::angleAxis<float>(-val, glm::vec3(1.f, 0, 0));
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return true;
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}
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if (e.Command == "Yaw") {
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float val = glm::radians(e.Value);
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m_Orientation.y += -val;
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//m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1.f, 0)) * m_Orientation;
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return true;
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}
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if (e.Command == "Yaw") {
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float val = glm::radians(e.Value);
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m_Rotation.y += -val;
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//m_Rotation = glm::angleAxis<float>(-val, glm::vec3(0, 1.f, 0)) * m_Rotation;
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return true;
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}
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if (e.Command == "Forward" || e.Command == "Right") {
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@@ -75,11 +73,16 @@ public:
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return false;
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}
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virtual void Reset()
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{
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m_Rotation = glm::vec3(0.f, 0.f, 0.f);
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}
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protected:
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const int m_PlayerID;
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bool m_MouseLocked = false;
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glm::vec3 m_Orientation;
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glm::vec3 m_Rotation;
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glm::vec3 m_Movement;
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EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
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