Player input properly separated from editor input and server

This commit is contained in:
2016-01-22 21:35:31 +01:00
parent 406b730ef3
commit 55ee2bb3bf
4 changed files with 54 additions and 25 deletions
@@ -23,13 +23,17 @@ public:
m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f); m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
} }
virtual const glm::vec3 Movement() const override virtual const glm::vec3 Movement() const override { return m_Movement * m_SpeedMultiplier; }
{
return m_Movement * m_SpeedMultiplier; void Enable() { m_Enabled = true; }
} void Disable() { m_Enabled = false; }
virtual bool OnCommand(const Events::InputCommand& e) override virtual bool OnCommand(const Events::InputCommand& e) override
{ {
if (!m_MouseLocked) {
return false;
}
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) { if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
return false; return false;
@@ -64,11 +68,16 @@ public:
protected: protected:
ConfigFile* m_Config; ConfigFile* m_Config;
bool m_Enabled = false;
float m_SpeedMultiplier = 1.f; float m_SpeedMultiplier = 1.f;
EventRelay<EventContext, Events::MousePress> m_EMousePress; EventRelay<EventContext, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e) bool OnMousePress(const Events::MousePress& e)
{ {
if (!m_Enabled) {
return false;
}
if (e.Button == GLFW_MOUSE_BUTTON_2) { if (e.Button == GLFW_MOUSE_BUTTON_2) {
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
if (!io.WantCaptureMouse) { if (!io.WantCaptureMouse) {
@@ -80,6 +89,10 @@ protected:
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease; EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease& e) bool OnMouseRelease(const Events::MouseRelease& e)
{ {
if (!m_Enabled) {
return false;
}
if (e.Button == GLFW_MOUSE_BUTTON_2) { if (e.Button == GLFW_MOUSE_BUTTON_2) {
UnlockMouse(); UnlockMouse();
} }
@@ -88,6 +101,10 @@ protected:
EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll; EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
bool OnMouseScroll(const Events::MouseScroll& e) bool OnMouseScroll(const Events::MouseScroll& e)
{ {
if (!m_Enabled) {
return false;
}
m_SpeedMultiplier += e.DeltaY * (0.1f * m_SpeedMultiplier); m_SpeedMultiplier += e.DeltaY * (0.1f * m_SpeedMultiplier);
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier); m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
m_Config->SaveToDisk(); m_Config->SaveToDisk();
@@ -18,7 +18,7 @@ public:
} }
virtual const glm::vec3 Movement() const { return m_Movement; } virtual const glm::vec3 Movement() const { return m_Movement; }
virtual const glm::vec3 Orientation() const { return m_Orientation; } virtual const glm::vec3 Rotation() const { return m_Rotation; }
void LockMouse() void LockMouse()
{ {
@@ -40,21 +40,19 @@ public:
return false; return false;
} }
if (m_MouseLocked) { if (e.Command == "Pitch") {
if (e.Command == "Pitch") { float val = glm::radians(e.Value);
float val = glm::radians(e.Value); m_Rotation.x += -val;
m_Orientation.x += -val; m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
m_Orientation.x = glm::clamp(m_Orientation.x, -glm::half_pi<float>(), glm::half_pi<float>()); //m_Rotation = m_Rotation * glm::angleAxis<float>(-val, glm::vec3(1.f, 0, 0));
//m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1.f, 0, 0)); return true;
return true; }
}
if (e.Command == "Yaw") { if (e.Command == "Yaw") {
float val = glm::radians(e.Value); float val = glm::radians(e.Value);
m_Orientation.y += -val; m_Rotation.y += -val;
//m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1.f, 0)) * m_Orientation; //m_Rotation = glm::angleAxis<float>(-val, glm::vec3(0, 1.f, 0)) * m_Rotation;
return true; return true;
}
} }
if (e.Command == "Forward" || e.Command == "Right") { if (e.Command == "Forward" || e.Command == "Right") {
@@ -75,11 +73,16 @@ public:
return false; return false;
} }
virtual void Reset()
{
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
}
protected: protected:
const int m_PlayerID; const int m_PlayerID;
bool m_MouseLocked = false; bool m_MouseLocked = false;
glm::vec3 m_Orientation; glm::vec3 m_Rotation;
glm::vec3 m_Movement; glm::vec3 m_Movement;
EventRelay<EventContext, Events::LockMouse> m_ELockMouse; EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
+10 -2
View File
@@ -72,8 +72,8 @@ void EditorSystem::Update(double dt)
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"]; ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
glm::vec3& ori = cameraTransform["Orientation"]; glm::vec3& ori = cameraTransform["Orientation"];
ori.x = m_EditorCameraInputController->Orientation().x; ori.x = m_EditorCameraInputController->Rotation().x;
ori.y = m_EditorCameraInputController->Orientation().y; ori.y = m_EditorCameraInputController->Rotation().y;
glm::vec3& pos = cameraTransform["Position"]; glm::vec3& pos = cameraTransform["Position"];
pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta; pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta;
} }
@@ -81,6 +81,8 @@ void EditorSystem::Update(double dt)
void EditorSystem::Enable() void EditorSystem::Enable()
{ {
m_EditorCameraInputController->Enable();
m_EventBroker->Publish(Events::UnlockMouse());
Events::SetCamera e; Events::SetCamera e;
e.CameraEntity = m_EditorCamera; e.CameraEntity = m_EditorCamera;
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
@@ -90,6 +92,8 @@ void EditorSystem::Enable()
void EditorSystem::Disable() void EditorSystem::Disable()
{ {
m_EditorCameraInputController->Disable();
m_EventBroker->Publish(Events::LockMouse());
Events::SetCamera e; Events::SetCamera e;
e.CameraEntity = m_ActualCamera; e.CameraEntity = m_ActualCamera;
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
@@ -179,6 +183,10 @@ bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
bool EditorSystem::OnInputCommand(const Events::InputCommand& e) bool EditorSystem::OnInputCommand(const Events::InputCommand& e)
{ {
if (e.PlayerID != -1) {
return false;
}
if (e.Command == "ToggleEditor" && e.Value > 0) { if (e.Command == "ToggleEditor" && e.Value > 0) {
if (m_Enabled) { if (m_Enabled) {
Disable(); Disable();
+4 -3
View File
@@ -27,16 +27,17 @@ void PlayerMovementSystem::Update(double dt)
EntityWrapper cameraEntity = player.FirstChildByName("Camera"); EntityWrapper cameraEntity = player.FirstChildByName("Camera");
if (cameraEntity.Valid()) { if (cameraEntity.Valid()) {
glm::vec3& cameraOrientation = cameraEntity["Transform"]["Orientation"]; glm::vec3& cameraOrientation = cameraEntity["Transform"]["Orientation"];
cameraOrientation.x = controller->Orientation().x; cameraOrientation.x += controller->Rotation().x;
} }
ComponentWrapper& cTransform = player["Transform"]; ComponentWrapper& cTransform = player["Transform"];
glm::vec3& ori = cTransform["Orientation"]; glm::vec3& ori = cTransform["Orientation"];
ori.y = controller->Orientation().y; ori.y += controller->Rotation().y;
glm::vec3& pos = cTransform["Position"]; glm::vec3& pos = cTransform["Position"];
pos += controller->Movement() * glm::inverse(glm::quat(ori)) * (float)player["Player"]["MovementSpeed"] * (float)dt; pos += controller->Movement() * glm::inverse(glm::quat(ori)) * (float)player["Player"]["MovementSpeed"] * (float)dt;
controller->Reset();
} }
} }