Forward+ Fixes
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@@ -67,7 +67,12 @@ void main ()
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Frustums.Data[gl_GlobalInvocationID.x + gl_GlobalInvocationID.y*80] = f;
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if ( gl_GlobalInvocationID.x < ScreenDimensions.x / TILE_SIZE && gl_GlobalInvocationID.y < ScreenDimensions.y / TILE_SIZE ) { // innanför skärmen?
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Frustums.Data[gl_GlobalInvocationID.x + gl_GlobalInvocationID.y*80] = f;
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}
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}
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}
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