Merge branch 'master' into PlayerMovement
# Conflicts: # src/Engine/Rendering/RenderSystem.cpp # src/Game/Game.cpp
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@@ -63,7 +63,6 @@ Game::Game(int argc, char* argv[])
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// Create Octrees
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m_OctreeCollision = new Octree(AABB(glm::vec3(-100), glm::vec3(100)), 4);
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m_OctreeFrustrumCulling = new Octree(AABB(glm::vec3(-100), glm::vec3(100)), 4);
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// Create system pipeline
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m_SystemPipeline = new SystemPipeline(m_EventBroker);
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