diff --git a/resources/Schema/Components/BoostAssault.xml b/resources/Schema/Components/BoostAssault.xml
index 099d3b0c..20ec953c 100644
--- a/resources/Schema/Components/BoostAssault.xml
+++ b/resources/Schema/Components/BoostAssault.xml
@@ -1,16 +1,5 @@
-
-
-
- 5
-
-
- 5
-
-
-
-
-
-
+ 2
+ 5
diff --git a/resources/Schema/Components/BoostAssault.xsd b/resources/Schema/Components/BoostAssault.xsd
index f7d348b7..b965b1fa 100644
--- a/resources/Schema/Components/BoostAssault.xsd
+++ b/resources/Schema/Components/BoostAssault.xsd
@@ -12,6 +12,9 @@
This is the strength of the boost effect
+
+ How long the effect lasts
+
diff --git a/resources/Schema/Components/BoostDefender.xml b/resources/Schema/Components/BoostDefender.xml
index 489d30cd..c1810544 100644
--- a/resources/Schema/Components/BoostDefender.xml
+++ b/resources/Schema/Components/BoostDefender.xml
@@ -1,16 +1,5 @@
-
-
-
- 10
-
-
- 5
-
-
-
-
-
-
+ 10
+ 5
diff --git a/resources/Schema/Components/BoostDefender.xsd b/resources/Schema/Components/BoostDefender.xsd
index 167b41dd..ed59f89c 100644
--- a/resources/Schema/Components/BoostDefender.xsd
+++ b/resources/Schema/Components/BoostDefender.xsd
@@ -12,6 +12,9 @@
This is the strength of the boost effect
+
+ How long the effect lasts
+
diff --git a/src/Game/Systems/PlayerMovementSystem.cpp b/src/Game/Systems/PlayerMovementSystem.cpp
index e754252d..a0289f3d 100644
--- a/src/Game/Systems/PlayerMovementSystem.cpp
+++ b/src/Game/Systems/PlayerMovementSystem.cpp
@@ -109,7 +109,6 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
//if doubleTapped do Assault Dash - but only boost maximum 50.0f
float doubleTapDashBoost = controller->AssaultDashDoubleTapped() ? 40.0f : 1.0f;
accelerationSpeed = glm::min(doubleTapDashBoost*glm::min(accelerationSpeed, addSpeed), 50.0f);
- accelerationSpeed = doubleTapDashBoost*glm::min(accelerationSpeed, addSpeed);
//if player has Boost from an Assault class, accelerate the player faster
if (player.HasComponent("BoostAssault")) {
accelerationSpeed *= (double)player["BoostAssault"]["StrengthOfEffect"];