Added class Package to help refactor the code. The code got easier to read.

This commit is contained in:
stiffly
2015-12-10 17:07:18 +01:00
parent d22e59f28f
commit 58952725e9
7 changed files with 138 additions and 129 deletions
+51 -64
View File
@@ -154,6 +154,24 @@ int Server::Receive(char * data, size_t length)
return length;
}
void Server::Send(Package& message, int playerID)
{
m_Socket.send_to(
boost::asio::buffer(message.Data(), message.Size()),
m_PlayerDefinitions[playerID].Endpoint,
0);
}
void Server::Send(Package & package)
{
m_Socket.send_to(
boost::asio::buffer(
package.Data(),
package.Size()),
m_ReceiverEndpoint,
0);
}
int Server::CreateMessage(MessageType type, std::string message, char * data)
{
int lengthOfMessage = 0;
@@ -183,55 +201,42 @@ void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
void Server::Broadcast(std::string message)
{
std::cout << m_PacketID << ": Broadcast: " << message << std::endl;
char* data = new char[128];
int offset = CreateMessage(MessageType::Event, message, data);
Package package(MessageType::Event);
package.AddPrimitive<int>(12); // Input PackageID here
package.AddString(message);
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
m_Socket.send_to(
boost::asio::buffer(data, offset),
m_PlayerDefinitions[i].Endpoint,
0);
Send(package, i);
}
}
delete[] data;
}
void Server::Broadcast(char * data, size_t length)
void Server::Broadcast(Package& package)
{
for (int i = 0; i < MAXCONNECTIONS; ++i) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
m_Socket.send_to(
boost::asio::buffer(data, length),
m_PlayerDefinitions[i].Endpoint,
0);
Send(package, i);
}
}
}
void Server::SendSnapshot()
{
char* data = new char[INPUTSIZE];
int offset = CreateHeader(MessageType::Snapshot, data);
Package package(MessageType::Snapshot);
package.AddPrimitive<int>(12); // Input PackageID here
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].EntityID == -1) {
continue;
}
// Pack player pos into data package
glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
memcpy(data + offset, &playerPos.x, sizeof(float));
offset += sizeof(float);
memcpy(data + offset, &playerPos.y, sizeof(float));
offset += sizeof(float);
memcpy(data + offset, &playerPos.z, sizeof(float));
offset += sizeof(float);
// +1 for null terminator
// Pack player name into data package
memcpy(data + offset, m_PlayerDefinitions[i].Name.data(), m_PlayerDefinitions[i].Name.size() + 1);
offset += (m_PlayerDefinitions[i].Name.size() + 1) * sizeof(char);
package.AddPrimitive<float>(playerPos.x);
package.AddPrimitive<float>(playerPos.y);
package.AddPrimitive<float>(playerPos.z);
package.AddString(m_PlayerDefinitions[i].Name);
}
Broadcast(data, offset);
delete[] data;
Broadcast(package);
}
void Server::SendPing()
@@ -244,14 +249,13 @@ void Server::SendPing()
}
// Create ping message
char* data = new char[128];
int len = CreateMessage(MessageType::ServerPing, "Ping from server", data);
// Time message
Package package(MessageType::ServerPing);
package.AddPrimitive<int>(12); // Input PackageID here
package.AddString("Ping from server");
// Time message
m_StartPingTime = std::clock();
// Send message
Broadcast(data, len);
delete[] data;
Broadcast(package);
}
void Server::CheckForTimeOuts()
@@ -358,35 +362,23 @@ void Server::ParseConnect(char * data, size_t length)
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
m_PlayerDefinitions[i].Name = std::string(data);
// +1 is the null terminator
MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
m_StopTimes[i] = std::clock();
std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl;
int offset = 0;
char* temp = new char[sizeof(int) * 2];
int messagType = 0;
memcpy(temp, &messagType, sizeof(int));
offset += sizeof(int);
memcpy(temp + offset, &i, sizeof(int));
memcpy(temp, &m_PacketID, sizeof(int));
offset += sizeof(int);
m_PacketCounter++;
m_Socket.send_to(
boost::asio::buffer(temp, sizeof(int) * 2),
m_PlayerDefinitions[i].Endpoint,
0);
Package package(MessageType::Connect);
package.AddPrimitive<int>(12); // Input PackageID here
package.AddPrimitive<int>(i); // Player ID
Send(package, i);
// Send notification that a player has connected
std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
+ m_PlayerDefinitions[i].Endpoint.address().to_string();
Broadcast(str);
// +1 is the null terminator
MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
delete[] temp;
break;
}
}
@@ -406,18 +398,12 @@ void Server::ParseDisconnect()
void Server::ParseClientPing()
{
char* testMesssage = new char[128];
int testOffset = CreateMessage(MessageType::ClientPing, "Ping recieved", testMesssage);
std::cout << m_PacketID << ":Parsing ping." << std::endl;
// Return ping
m_Socket.send_to(
boost::asio::buffer(
testMesssage,
testOffset),
m_ReceiverEndpoint,
0);
delete[] testMesssage;
std::cout << m_PacketID << ":Parsing ping." << std::endl;
// Return ping
Package package(MessageType::ClientPing);
package.AddPrimitive<int>(12); // Insert packet ID here
package.AddString("Ping received");
Send(package);
}
void Server::ParseServerPing()
@@ -430,6 +416,7 @@ void Server::ParseServerPing()
}
}
// NOT USED
void Server::ParseSnapshot(char * data, size_t length)
{
// Does no logic. Returns snapshot if client request one