Added class Package to help refactor the code. The code got easier to read.
This commit is contained in:
@@ -154,6 +154,24 @@ int Server::Receive(char * data, size_t length)
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return length;
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}
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void Server::Send(Package& message, int playerID)
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{
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m_Socket.send_to(
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boost::asio::buffer(message.Data(), message.Size()),
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m_PlayerDefinitions[playerID].Endpoint,
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0);
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}
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void Server::Send(Package & package)
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{
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m_Socket.send_to(
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boost::asio::buffer(
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package.Data(),
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package.Size()),
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m_ReceiverEndpoint,
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0);
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}
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int Server::CreateMessage(MessageType type, std::string message, char * data)
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{
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int lengthOfMessage = 0;
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@@ -183,55 +201,42 @@ void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
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void Server::Broadcast(std::string message)
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{
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std::cout << m_PacketID << ": Broadcast: " << message << std::endl;
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char* data = new char[128];
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int offset = CreateMessage(MessageType::Event, message, data);
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Package package(MessageType::Event);
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package.AddPrimitive<int>(12); // Input PackageID here
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package.AddString(message);
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
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m_Socket.send_to(
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boost::asio::buffer(data, offset),
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m_PlayerDefinitions[i].Endpoint,
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0);
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Send(package, i);
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}
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}
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delete[] data;
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}
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void Server::Broadcast(char * data, size_t length)
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void Server::Broadcast(Package& package)
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{
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for (int i = 0; i < MAXCONNECTIONS; ++i) {
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if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
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m_Socket.send_to(
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boost::asio::buffer(data, length),
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m_PlayerDefinitions[i].Endpoint,
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0);
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Send(package, i);
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}
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}
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}
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void Server::SendSnapshot()
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{
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char* data = new char[INPUTSIZE];
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int offset = CreateHeader(MessageType::Snapshot, data);
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Package package(MessageType::Snapshot);
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package.AddPrimitive<int>(12); // Input PackageID here
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].EntityID == -1) {
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continue;
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}
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// Pack player pos into data package
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glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
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memcpy(data + offset, &playerPos.x, sizeof(float));
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offset += sizeof(float);
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memcpy(data + offset, &playerPos.y, sizeof(float));
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offset += sizeof(float);
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memcpy(data + offset, &playerPos.z, sizeof(float));
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offset += sizeof(float);
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// +1 for null terminator
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// Pack player name into data package
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memcpy(data + offset, m_PlayerDefinitions[i].Name.data(), m_PlayerDefinitions[i].Name.size() + 1);
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offset += (m_PlayerDefinitions[i].Name.size() + 1) * sizeof(char);
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package.AddPrimitive<float>(playerPos.x);
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package.AddPrimitive<float>(playerPos.y);
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package.AddPrimitive<float>(playerPos.z);
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package.AddString(m_PlayerDefinitions[i].Name);
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}
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Broadcast(data, offset);
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delete[] data;
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Broadcast(package);
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}
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void Server::SendPing()
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@@ -244,14 +249,13 @@ void Server::SendPing()
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}
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// Create ping message
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char* data = new char[128];
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int len = CreateMessage(MessageType::ServerPing, "Ping from server", data);
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// Time message
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Package package(MessageType::ServerPing);
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package.AddPrimitive<int>(12); // Input PackageID here
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package.AddString("Ping from server");
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// Time message
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m_StartPingTime = std::clock();
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// Send message
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Broadcast(data, len);
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delete[] data;
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Broadcast(package);
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}
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void Server::CheckForTimeOuts()
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@@ -358,35 +362,23 @@ void Server::ParseConnect(char * data, size_t length)
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m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
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m_PlayerDefinitions[i].Name = std::string(data);
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// +1 is the null terminator
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MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
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m_StopTimes[i] = std::clock();
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std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
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m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl;
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int offset = 0;
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char* temp = new char[sizeof(int) * 2];
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int messagType = 0;
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memcpy(temp, &messagType, sizeof(int));
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offset += sizeof(int);
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memcpy(temp + offset, &i, sizeof(int));
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memcpy(temp, &m_PacketID, sizeof(int));
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offset += sizeof(int);
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m_PacketCounter++;
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m_Socket.send_to(
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boost::asio::buffer(temp, sizeof(int) * 2),
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m_PlayerDefinitions[i].Endpoint,
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0);
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Package package(MessageType::Connect);
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package.AddPrimitive<int>(12); // Input PackageID here
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package.AddPrimitive<int>(i); // Player ID
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Send(package, i);
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// Send notification that a player has connected
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std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
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+ m_PlayerDefinitions[i].Endpoint.address().to_string();
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Broadcast(str);
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// +1 is the null terminator
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MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
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delete[] temp;
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break;
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}
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}
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@@ -406,18 +398,12 @@ void Server::ParseDisconnect()
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void Server::ParseClientPing()
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{
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char* testMesssage = new char[128];
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int testOffset = CreateMessage(MessageType::ClientPing, "Ping recieved", testMesssage);
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std::cout << m_PacketID << ":Parsing ping." << std::endl;
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// Return ping
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m_Socket.send_to(
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boost::asio::buffer(
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testMesssage,
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testOffset),
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m_ReceiverEndpoint,
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0);
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delete[] testMesssage;
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std::cout << m_PacketID << ":Parsing ping." << std::endl;
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// Return ping
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Package package(MessageType::ClientPing);
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package.AddPrimitive<int>(12); // Insert packet ID here
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package.AddString("Ping received");
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Send(package);
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}
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void Server::ParseServerPing()
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@@ -430,6 +416,7 @@ void Server::ParseServerPing()
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}
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}
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// NOT USED
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void Server::ParseSnapshot(char * data, size_t length)
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{
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// Does no logic. Returns snapshot if client request one
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