Added a class that client and server inherits from.
Class and server now share the same pointer i game. You are now able to start a client and a server on the same computer.
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@@ -17,9 +17,9 @@
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#include "Core/EKeyDown.h"
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#include "Core/EKeyUp.h"
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#include "Input/EInputCommand.h"
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#include "Network/Network.h"
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class Client
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class Client : public Network
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{
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public:
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Client();
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