Added a class that client and server inherits from.
Class and server now share the same pointer i game. You are now able to start a client and a server on the same computer.
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@@ -14,8 +14,9 @@
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#include "Core/World.h"
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#include "Core/EventBroker.h"
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#include "Game/ECreatePlayer.h"
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#include "Network/Network.h"
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class Server
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class Server : public Network
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{
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public:
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Server();
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