Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
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#ifndef CollisionSystem_h__
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#define CollisionSystem_h__
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#include <GLFW/glfw3.h>
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#include <glm/common.hpp>
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#include "Common.h"
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#include "Core/System.h"
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#include "Core/EventBroker.h"
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#include "Core/EKeyUp.h"
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class CollisionSystem : public System
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{
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public:
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CollisionSystem(EventBroker* eventBroker)
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: System(eventBroker, "AABB")
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{
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//TODO: Debug stuff, remove later.
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
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}
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virtual void Update(World* world, ComponentWrapper& collision, double dt) override;
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private:
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EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp &event);
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};
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#endif
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