Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
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#include "Collision/CollisionSystem.h"
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void CollisionSystem::Update(World * world, ComponentWrapper & collision, double dt)
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{
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m_EventBroker->Process<CollisionSystem>();
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(glm::vec3&)collision["Center"] = (glm::vec3)world->GetComponent(collision.EntityID, "Transform")["Position"];
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}
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bool CollisionSystem::OnKeyUp(const Events::KeyUp & event)
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{
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if (event.KeyCode == GLFW_KEY_Z) {
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}
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return false;
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}
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