Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
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-2
@@ -1,4 +1,5 @@
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#include "Game.h"
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#include "Collision/TriggerSystem.h"
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Game::Game(int argc, char* argv[])
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{
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@@ -46,8 +47,7 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline = new SystemPipeline(m_EventBroker);
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m_SystemPipeline->AddSystem<RaptorCopterSystem>();
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m_SystemPipeline->AddSystem<PlayerSystem>();
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m_SystemPipeline->AddSystem<TriggerSystem>();
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m_LastTime = glfwGetTime();
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