Made SpawnerSystem utilize the new EntityFile for spawning instead
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@@ -7,8 +7,7 @@
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#include "Core/System.h"
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#include "Events/ESpawnerSpawn.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityXMLFileParser.h"
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#include "Core/EntityFile.h"
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class SpawnerSystem : public System
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{
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