Sprites can now be rendered with the texture ratio in mind
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@@ -7,5 +7,6 @@
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<DepthSort>true</DepthSort>
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<KeepRatioX>false</KeepRatioX>
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<KeepRatioY>false</KeepRatioY>
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<KeepRatio>false</KeepRatio>
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<BlurBackground>false</BlurBackground>
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</Sprite>
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@@ -30,6 +30,9 @@
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<xs:element name="KeepRatioY" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the sprite should repeat in y instead of stretch when scaled.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="KeepRatio" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Keep a 1:1 ratio between X and Y.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
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</xs:element>
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