Sprites can now be rendered with the texture ratio in mind
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@@ -7,5 +7,6 @@
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<DepthSort>true</DepthSort>
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<KeepRatioX>false</KeepRatioX>
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<KeepRatioY>false</KeepRatioY>
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<KeepRatio>false</KeepRatio>
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<BlurBackground>false</BlurBackground>
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</Sprite>
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