Better shadows for recording

This commit is contained in:
2016-03-14 04:44:53 +01:00
parent c74a4e375e
commit 592f33653e
4 changed files with 6 additions and 5 deletions
+2 -2
View File
@@ -83,6 +83,7 @@ void EditorSystem::Update(double dt)
}
}
m_EditorWorldSystemPipeline->Update(actualDelta);
}
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
Field<glm::vec3> ori = cameraTransform["Orientation"];
@@ -95,7 +96,6 @@ void EditorSystem::Update(double dt)
ori.y(newOri.y);
Field<glm::vec3> pos = cameraTransform["Position"];
pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta;
}
}
void EditorSystem::Enable()
@@ -122,7 +122,7 @@ void EditorSystem::Enable()
void EditorSystem::Disable()
{
m_EditorCameraInputController->Disable();
//m_EditorCameraInputController->Disable();
m_EventBroker->Publish(Events::LockMouse());
Events::SetCamera e;
e.CameraEntity = m_ActualCamera;
+1
View File
@@ -19,6 +19,7 @@ void Renderer::Initialize()
{
m_SSAO_Quality = m_Config->Get<int>("SSAO.Quality", 0);
m_GLOW_Quality = m_Config->Get<int>("GLOW.Quality", 0);
m_MSAA_Level = m_Config->Get<unsigned int>("MSAA.Level", 0);
InitializeWindow();
InitializeRenderPasses();