@@ -18,7 +18,7 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
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||||
ComponentWrapper cHealth = e.Player["Health"];
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||||
double& health = cHealth["Health"];
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||||
health -= e.Damage;
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||||
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||||
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||||
if (health <= 0.0) {
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Events::PlayerDeath ePlayerDeath;
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||||
ePlayerDeath.Player = e.Player;
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@@ -33,8 +33,8 @@ bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e)
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||||
{
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||||
ComponentWrapper cHealth = e.Player["Health"];
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||||
double& health = cHealth["Health"];
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||||
//NOTE: its possible to get more than MaxHealth health
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||||
health += e.HealthAmount;
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||||
health = std::min(health, (double)cHealth["MaxHealth"]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user