1 Component added: CapturePoint
1 System added: CapturePointSystem 1 Test added: CapturePointTest added 1 variable in PlayerComponent (TeamNumber) added 2 variables in CapturePoint (CaptureTimer,OwnedBy) CapturePointSystem is now handling 2 events: OnTriggerTouch,OnTriggerLeave Added the CapturePointSystem to Game.cpp
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@@ -11,5 +11,5 @@
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<xs:include schemaLocation="Components/Health.xsd"/>
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<xs:include schemaLocation="Components/PrimaryItem.xsd"/>
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<xs:include schemaLocation="Components/SecondaryItem.xsd"/>
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<xs:include schemaLocation="Components/CapturePoint.xsd"/>
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</xs:schema>
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@@ -0,0 +1,4 @@
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<c:CapturePoint>
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<CaptureTimer>0</CaptureTimer>
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<OwnedBy>0</OwnedBy>
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</c:CapturePoint>
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@@ -0,0 +1,17 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="CapturePoint">
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<xs:annotation>
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<xs:documentation>A Capture Point</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="CaptureTimer" type="t:double" minOccurs="0"/>
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<xs:element name="OwnedBy" type="t:int" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -1,4 +1,5 @@
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<c:Player>
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<TeamNumber>0</TeamNumber>
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<EquippedItem>0</EquippedItem>
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<Velocity X="0" Y="0" Z="0"/>
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<Forward>false</Forward>
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@@ -15,6 +15,7 @@
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<xs:element name="Back" type="t:bool" minOccurs="0"/>
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<xs:element name="Right" type="t:bool" minOccurs="0"/>
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<xs:element name="EquippedItem" type="t:int" minOccurs="0"/>
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<xs:element name="TeamNumber" type="t:int" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -18,6 +18,7 @@
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<xs:element ref="c:Health" minOccurs="0"/>
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<xs:element ref="c:PrimaryItem" minOccurs="0"/>
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<xs:element ref="c:SecondaryItem" minOccurs="0"/>
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<xs:element ref="c:CapturePoint" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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