1 Component added: CapturePoint
1 System added: CapturePointSystem 1 Test added: CapturePointTest added 1 variable in PlayerComponent (TeamNumber) added 2 variables in CapturePoint (CaptureTimer,OwnedBy) CapturePointSystem is now handling 2 events: OnTriggerTouch,OnTriggerLeave Added the CapturePointSystem to Game.cpp
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#include "CapturePointSystem.h"
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#include <algorithm>
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CapturePointSystem::CapturePointSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "CapturePoint")
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{
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//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
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}
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//here all capturepoints will update their component
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void CapturePointSystem::UpdateComponent(World *world, ComponentWrapper &capturePoint, double dt)
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{
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//NOTE: needs to run each frame, since we're possibly increasing the captureTimer for the capturePoint by dt
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int firstTeamPlayersStandingInside = 0;
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int secondTeamPlayersStandingInside = 0;
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for (size_t i = 0; i < m_ETriggerTouchVector.size(); i++)
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{
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auto triggerTouched = m_ETriggerTouchVector[i];
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if (std::get<1>(triggerTouched) == capturePoint.EntityID) {
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//some player has touched this - lets figure out: what team, health
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EntityID playerID = std::get<0>(triggerTouched);
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bool hasHealthComponent = world->HasComponent(playerID, "Health");
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if (!hasHealthComponent)
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continue;
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double currentHealth = world->GetComponent(playerID, "Health")["Health"];
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//check if player is dead
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if ((int)currentHealth == 0)
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continue;
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//check team - 0 = no team
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int teamNumber = (int)world->GetComponent(playerID, "Player")["TeamNumber"];
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if (teamNumber == 1)
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firstTeamPlayersStandingInside++;
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if (teamNumber == 2)
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secondTeamPlayersStandingInside++;
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continue;
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}
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}
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int ownedBy = capturePoint["OwnedBy"];
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double captureTimer = capturePoint["CaptureTimer"];
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//A.nobodys standing inside
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if (firstTeamPlayersStandingInside == 0 && secondTeamPlayersStandingInside == 0) {
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//do nothing (?)
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}
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//B.first team has players but second none
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if (firstTeamPlayersStandingInside > 0 && secondTeamPlayersStandingInside == 0) {
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if (ownedBy == 2 || ownedBy == 0)
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capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] + dt;
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//check if captureTimer > 5 and if so change owner
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if ((double)capturePoint["CaptureTimer"] > 5.0) {
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capturePoint["OwnedBy"] = 1;
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capturePoint["CaptureTimer"] = 0;
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}
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}
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//C.second team has players but second none
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if (firstTeamPlayersStandingInside == 0 && secondTeamPlayersStandingInside > 0) {
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}
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//D.both teams have players inside
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if (firstTeamPlayersStandingInside > 0 && secondTeamPlayersStandingInside > 0) {
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}
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}
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bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e)
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{
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//auto personEntered = e.Entity;
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//auto thingEntered = e.Trigger;
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m_ETriggerTouchVector.push_back(std::make_tuple(e.Entity, e.Trigger));
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return true;
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}
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bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e)
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{
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for (size_t i = 0; i < m_ETriggerTouchVector.size(); i++)
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{
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auto triggerTouched = m_ETriggerTouchVector[i];
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if (std::get<0>(triggerTouched) == e.Entity && std::get<1>(triggerTouched) == e.Trigger) {
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m_ETriggerTouchVector.erase(m_ETriggerTouchVector.begin() + i);
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break;
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}
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}
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return true;
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}
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