1 Component added: CapturePoint

1 System added: CapturePointSystem
1 Test added: CapturePointTest
added 1 variable in PlayerComponent (TeamNumber)
added 2 variables in CapturePoint (CaptureTimer,OwnedBy)
CapturePointSystem is now handling 2 events: OnTriggerTouch,OnTriggerLeave
Added the CapturePointSystem to Game.cpp
This commit is contained in:
verysecrethero
2016-01-12 16:35:55 +01:00
parent 147b116f20
commit 59be714fdc
11 changed files with 325 additions and 1 deletions
+2
View File
@@ -3,6 +3,7 @@
#include "Collision/CollisionSystem.h"
#include "Game/HealthSystem.h"
#include "Core/EntityFileWriter.h"
#include "Game/CapturePointSystem.h"
Game::Game(int argc, char* argv[])
{
@@ -70,6 +71,7 @@ Game::Game(int argc, char* argv[])
++updateOrderLevel;
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
// Invoke network
if (m_Config->Get<bool>("Networking.StartNetwork", false)) {