1 Component added: CapturePoint
1 System added: CapturePointSystem 1 Test added: CapturePointTest added 1 variable in PlayerComponent (TeamNumber) added 2 variables in CapturePoint (CaptureTimer,OwnedBy) CapturePointSystem is now handling 2 events: OnTriggerTouch,OnTriggerLeave Added the CapturePointSystem to Game.cpp
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#ifndef CapturePointTest_h__
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#define CapturePointTest_h__
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#include "Core/ResourceManager.h"
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#include "Core/ConfigFile.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Input/InputProxy.h"
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#include "Input/KeyboardInputHandler.h"
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#include "Input/MouseInputHandler.h"
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#include "Core/EKeyDown.h"
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#include "Core/EntityFile.h"
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#include "Core/SystemPipeline.h"
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#include "PlayerSystem.h"
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#include "Core/EntityFilePreprocessor.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityFileWriter.h"
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#include "Engine/Collision/ETrigger.h"
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class CapturePointTest
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{
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public:
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CapturePointTest(int runTestNumber);
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~CapturePointTest();
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void Tick();
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bool TestSucceeded = false;
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private:
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double m_LastTime;
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ConfigFile* m_Config = nullptr;
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EventBroker* m_EventBroker;
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World* m_World;
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SystemPipeline* m_SystemPipeline;
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int m_PlayerID, m_PlayerID2, m_CapturePointID;
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int m_RunTestNumber;
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};
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#endif
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