1 Component added: CapturePoint

1 System added: CapturePointSystem
1 Test added: CapturePointTest
added 1 variable in PlayerComponent (TeamNumber)
added 2 variables in CapturePoint (CaptureTimer,OwnedBy)
CapturePointSystem is now handling 2 events: OnTriggerTouch,OnTriggerLeave
Added the CapturePointSystem to Game.cpp
This commit is contained in:
verysecrethero
2016-01-12 16:35:55 +01:00
parent 147b116f20
commit 59be714fdc
11 changed files with 325 additions and 1 deletions
+42
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#ifndef CapturePointTest_h__
#define CapturePointTest_h__
#include "Core/ResourceManager.h"
#include "Core/ConfigFile.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Input/InputProxy.h"
#include "Input/KeyboardInputHandler.h"
#include "Input/MouseInputHandler.h"
#include "Core/EKeyDown.h"
#include "Core/EntityFile.h"
#include "Core/SystemPipeline.h"
#include "PlayerSystem.h"
#include "Core/EntityFilePreprocessor.h"
#include "Core/EntityFileParser.h"
#include "Core/EntityFileWriter.h"
#include "Engine/Collision/ETrigger.h"
class CapturePointTest
{
public:
CapturePointTest(int runTestNumber);
~CapturePointTest();
void Tick();
bool TestSucceeded = false;
private:
double m_LastTime;
ConfigFile* m_Config = nullptr;
EventBroker* m_EventBroker;
World* m_World;
SystemPipeline* m_SystemPipeline;
int m_PlayerID, m_PlayerID2, m_CapturePointID;
int m_RunTestNumber;
};
#endif