diff --git a/src/Game/Systems/CapturePointSystem.cpp b/src/Game/Systems/CapturePointSystem.cpp index e4df9740..b45f6ced 100644 --- a/src/Game/Systems/CapturePointSystem.cpp +++ b/src/Game/Systems/CapturePointSystem.cpp @@ -16,9 +16,6 @@ CapturePointSystem::CapturePointSystem(SystemParams params) //NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt) { - //if (!IsClient) { - // return; - //} if (m_WinnerWasFound) { return; }