Perfectly working abs pos caching using dirty flags! :D

This commit is contained in:
2016-03-12 03:29:41 +01:00
parent ee5c13d463
commit 5baac926aa
6 changed files with 101 additions and 96 deletions
+1 -1
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@@ -638,7 +638,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
return boost::none;
}
glm::mat4 modelMat = Transform::AbsoluteTransformation(entity);
glm::mat4 modelMat = Transform::ModelMatrix(entity);
glm::vec3 mini(INFINITY);
glm::vec3 maxi(-INFINITY);
glm::vec3 maxCorner = modelSpaceBox.MaxCorner();
+86 -92
View File
@@ -2,32 +2,29 @@
namespace Transform
{
struct Values
{
glm::vec3 Position;
glm::quat Orientation;
glm::vec3 Scale;
Values()
: Position()
, Orientation()
, Scale(1.f)
{}
};
std::unordered_map<EntityWrapper, Values> Cache;
std::unordered_map<EntityWrapper, glm::vec3> PositionCache;
std::unordered_map<EntityWrapper, glm::quat> OrientationCache;
std::unordered_map<EntityWrapper, glm::vec3> ScaleCache;
std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
int RecalculatedPositions = 0;
int RecalculatedOrientations = 0;
int RecalculatedScales = 0;
}
glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
{
glm::mat4 t = glm::mat4(1.f);
while (entity.Valid()) {
t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
entity = entity.Parent();
}
return t;
}
//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
//{
// glm::mat4 t = glm::mat4(1.f);
//
// while (entity.Valid()) {
// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
// entity = entity.Parent();
// }
//
// return t;
//}
glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
{
@@ -36,32 +33,30 @@ glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
glm::vec3 Transform::AbsolutePosition(EntityWrapper entity)
{
glm::vec3 position;
if (!entity.Valid()) {
return glm::vec3();
}
auto cacheIt = PositionCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate position
glm::vec3 position = AbsolutePosition(parent) + Transform::AbsoluteScale(parent) * (Transform::AbsoluteOrientation(parent) * (const glm::vec3&)cTransformPosition);
// Cache it
PositionCache[entity] = position;
RecalculatedPositions++;
// Unset dirty flag
cTransformPosition.SetDirty(DirtySetType::Transform, false);
// Flag children as dirty
for (auto& child : entity.ChildrenWithComponent("Transform")) {
child["Transform"]["Position"].SetDirty(DirtySetType::Transform, true);
}
return position;
}
ComponentWrapper entityTransform = entity["Transform"];
if (!entityTransform["Position"].Dirty(DirtySet::Transform)) {
return Cache[entity].Position;
}
EntityWrapper e = entity;
while (e.Valid()) {
ComponentWrapper transform = e["Transform"];
EntityWrapper parent = e.Parent();
position += Transform::AbsoluteOrientation(parent) * (glm::vec3)transform["Position"];
e = parent;
}
Cache[entity].Position = position;
entityTransform["Position"].SetDirty(false);
auto dirtyChildren = entity.ChildrenWithComponent("Transform");
for (auto& child : dirtyChildren) {
child["Transform"]["Position"].SetDirty(true);
}
return position;
}
glm::vec3 Transform::AbsoluteOrientationEuler(EntityWrapper entity)
@@ -84,30 +79,30 @@ glm::quat Transform::AbsoluteOrientation(World* world, EntityID entity)
glm::quat Transform::AbsoluteOrientation(EntityWrapper entity)
{
glm::quat orientation;
if (!entity.Valid()) {
return glm::quat();
}
auto cacheIt = OrientationCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate orientation
glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
// Cache it
OrientationCache[entity] = orientation;
RecalculatedOrientations++;
// Unset dirty flag
cTransformOrientation.SetDirty(DirtySetType::Transform, false);
// Flag children as dirty
for (auto& child : entity.ChildrenWithComponent("Transform")) {
child["Transform"]["Orientation"].SetDirty(DirtySetType::Transform, true);
}
return orientation;
}
ComponentWrapper entityTransform = entity["Transform"];
if (!entityTransform["Orientation"].Dirty(DirtySet::Transform)) {
return Cache[entity].Orientation;
}
EntityWrapper e = entity;
while (e.Valid()) {
ComponentWrapper transform = e["Transform"];
orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation;
e = e.Parent();
}
Cache[entity].Orientation = orientation;
entityTransform["Orientation"].SetDirty(false);
auto dirtyChildren = entity.ChildrenWithComponent("Transform");
for (auto& child : dirtyChildren) {
child["Transform"]["Orientation"].SetDirty(true);
}
return orientation;
}
glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
@@ -117,41 +112,40 @@ glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
glm::vec3 Transform::AbsoluteScale(EntityWrapper entity)
{
glm::vec3 scale(1.f);
if (!entity.Valid()) {
return glm::vec3(1.f);
}
auto cacheIt = ScaleCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate scale
glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
// Cache it
ScaleCache[entity] = scale;
RecalculatedPositions++;
// Unset dirty flag
cTransformScale.SetDirty(DirtySetType::Transform, false);
// Flag children as dirty
for (auto& child : entity.ChildrenWithComponent("Transform")) {
child["Transform"]["Scale"].SetDirty(DirtySetType::Transform, true);
}
return scale;
}
ComponentWrapper entityTransform = entity["Transform"];
if (!entityTransform["Scale"].Dirty(DirtySet::Transform)) {
return Cache[entity].Scale;
}
EntityWrapper e = entity;
while (e.Valid()) {
ComponentWrapper transform = e["Transform"];
scale *= (glm::vec3)transform["Scale"];
e = e.Parent();
}
Cache[entity].Scale = scale;
entityTransform["Scale"].SetDirty(false);
auto dirtyChildren = entity.ChildrenWithComponent("Transform");
for (auto& child : dirtyChildren) {
child["Transform"]["Scale"].SetDirty(true);
}
return scale;
}
glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
glm::mat4 Transform::ModelMatrix(EntityID entityID, World* world)
{
return AbsoluteTransformation(EntityWrapper(world, entity));
return ModelMatrix(EntityWrapper(world, entityID));
}
glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
{
return AbsoluteTransformation(entity);
return glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
}
glm::vec3 Transform::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
+1 -1
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@@ -176,7 +176,7 @@ bool RenderSystem::isEntityVisible(EntityWrapper& entity)
}
// Hide things parented to local player if they have the HiddenFromLocalPlayer component
bool outOfBodyExperience = ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
bool outOfBodyExperience = false; // ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
if (
(entity.HasComponent("HiddenForLocalPlayer") || entity.FirstParentWithComponent("HiddenForLocalPlayer").Valid())
&& (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer))
+7
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@@ -240,6 +240,13 @@ void Game::Tick()
m_RenderFrame->Clear();
m_EventBroker->Swap();
m_EventBroker->Clear();
//LOG_DEBUG("Recalculated positions: %i", Transform::RecalculatedPositions);
//LOG_DEBUG("Recalculated orientations: %i", Transform::RecalculatedOrientations);
//LOG_DEBUG("Recalculated scales: %i", Transform::RecalculatedScales);
Transform::RecalculatedPositions = 0;
Transform::RecalculatedOrientations = 0;
Transform::RecalculatedScales = 0;
}
int Game::parseArgs(int argc, char* argv[])