Removed AnimationOffset and improved BlendTree

This commit is contained in:
viktorljung
2016-02-29 15:51:37 +01:00
parent 5c3b472a4d
commit 5bc0483f49
10 changed files with 847 additions and 459 deletions
+1
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@@ -28,6 +28,7 @@ struct EntityWrapper
void AttachComponent(const char* componentName);
EntityWrapper Parent();
EntityWrapper FirstChildByName(const std::string& name);
EntityWrapper FirstLevelChildByName(const std::string& name);
EntityWrapper FirstParentWithComponent(const std::string& componentType);
bool IsChildOf(EntityWrapper potentialParent);
bool Valid() const;
+1 -1
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@@ -63,7 +63,7 @@ public:
std::vector<glm::mat4> GetFinalPose() { return m_FinalPose; }
glm::mat4 GetBoneTransform(int boneID);
bool IsValid() { return (m_Root == nullptr ? false : true); }
void PrintTree();