Removed AnimationOffset and improved BlendTree
This commit is contained in:
@@ -6,11 +6,6 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
|
||||
m_Skeleton = skeleton;
|
||||
|
||||
|
||||
auto itPair = ModelEntity.World->GetChildren(ModelEntity.ID);
|
||||
if (itPair.first == itPair.second) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (ModelEntity.HasComponent("Animation")) {
|
||||
const Skeleton::Animation* animation = skeleton->GetAnimation(ModelEntity["Animation"]["AnimationName"]);
|
||||
@@ -59,20 +54,21 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
|
||||
BlendTree::~BlendTree()
|
||||
{
|
||||
Node* currentNode = m_Root;
|
||||
if (currentNode != nullptr) {
|
||||
while (currentNode->Child[0] != nullptr) {
|
||||
currentNode = currentNode->Child[0];
|
||||
}
|
||||
|
||||
while (currentNode->Child[0] != nullptr) {
|
||||
currentNode = currentNode->Child[0];
|
||||
}
|
||||
std::list<Node*> m_NodesToRemove;
|
||||
|
||||
std::list<Node*> m_NodesToRemove;
|
||||
while (currentNode != nullptr) {
|
||||
m_NodesToRemove.push_back(currentNode);
|
||||
currentNode = currentNode->Next();
|
||||
}
|
||||
|
||||
while (currentNode != nullptr) {
|
||||
m_NodesToRemove.push_back(currentNode);
|
||||
currentNode = currentNode->Next();
|
||||
}
|
||||
|
||||
for (auto it = m_NodesToRemove.begin(); it != m_NodesToRemove.end(); it++) {
|
||||
delete (*it);
|
||||
for (auto it = m_NodesToRemove.begin(); it != m_NodesToRemove.end(); it++) {
|
||||
delete (*it);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,7 +103,7 @@ void BlendTree::PrintTree()
|
||||
|
||||
BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity)
|
||||
{
|
||||
EntityWrapper childEntity = parentEntity.FirstChildByName(name); // Make first level child by name
|
||||
EntityWrapper childEntity = parentEntity.FirstLevelChildByName(name); // Make first level child by name
|
||||
|
||||
if (!childEntity.Valid()) {
|
||||
return nullptr;
|
||||
@@ -133,8 +129,16 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
|
||||
node->Type = NodeType::Blend;
|
||||
(double&)childEntity["Blend"]["Weight"] = glm::clamp((float)(double)childEntity["Blend"]["Weight"], 0.f, 1.f);
|
||||
node->Weight = (double)childEntity["Blend"]["Weight"];
|
||||
node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
|
||||
node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
|
||||
if (node->Weight < 1.f && node->Weight > 0.f) {
|
||||
node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
|
||||
node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
|
||||
} else if (node->Weight == 1.f) {
|
||||
node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
|
||||
} else if (node->Weight == 0.f) {
|
||||
node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
|
||||
}
|
||||
|
||||
|
||||
return node;
|
||||
} else if (childEntity.HasComponent("BlendOverride")) {
|
||||
Node* node = new Node();
|
||||
@@ -213,7 +217,7 @@ void BlendTree::Blend(std::map<int, glm::mat4>& pose)
|
||||
std::vector<glm::mat4> BlendTree::AccumulateFinalPose()
|
||||
{
|
||||
std::vector<glm::mat4> finalPose;
|
||||
if (m_Skeleton == nullptr || m_Root == nullptr) {
|
||||
if (m_Skeleton == nullptr || m_Root == nullptr || (m_Root->Child[0] == nullptr && m_Root->Child[1] == nullptr)) {
|
||||
|
||||
for (int i = 0; i < m_Skeleton->Bones.size(); i++) {
|
||||
finalPose.push_back(glm::mat4(1));
|
||||
|
||||
Reference in New Issue
Block a user