WIP
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@@ -32,6 +32,8 @@ struct SpriteJob : RenderJob
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EndIndex = matProp.material->EndIndex;
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Matrix = matrix;
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Color = cSprite["Color"];
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BlurBackground = (bool)cSprite["BlurBackground"];
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Entity = cSprite.EntityID;
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Position = Transform::AbsolutePosition(world, cSprite.EntityID);
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Depth = 0;
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@@ -65,6 +67,7 @@ struct SpriteJob : RenderJob
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bool Pickable;
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bool IsIndicator = false;
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bool BlurBackground = false;
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glm::vec4 FillColor = glm::vec4(0);
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float FillPercentage = 0.0;
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