Client now reads address and port from config file. Default address is set to local host.

This commit is contained in:
stiffly
2015-12-18 11:22:13 +01:00
parent 0b714e593f
commit 5c1a93021b
4 changed files with 11 additions and 8 deletions
+3 -2
View File
@@ -6,19 +6,20 @@
#include <glm/common.hpp>
#include "Network/Network.h"
#include "Network/MessageType.h"
#include "Network/NetworkDefinitions.h"
#include "Network/PlayerDefinition.h"
#include "Network/SnapshotDefinitions.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Core/ConfigFile.h"
#include "Input/EInputCommand.h"
#include "Network/Network.h"
class Client : public Network
{
public:
Client();
Client(ConfigFile* config);
~Client();
void Start(World* world, EventBroker* eventBroker);
void Update();