Client now reads address and port from config file. Default address is set to local host.
This commit is contained in:
@@ -6,19 +6,20 @@
|
||||
|
||||
#include <glm/common.hpp>
|
||||
|
||||
#include "Network/Network.h"
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/NetworkDefinitions.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Network/SnapshotDefinitions.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Network/Network.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
public:
|
||||
Client();
|
||||
Client(ConfigFile* config);
|
||||
~Client();
|
||||
void Start(World* world, EventBroker* eventBroker);
|
||||
void Update();
|
||||
|
||||
Reference in New Issue
Block a user