Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease

This commit is contained in:
stiffly
2016-03-13 15:10:52 +01:00
22 changed files with 9621 additions and 7153 deletions
+2 -2
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@@ -1,5 +1,5 @@
#ifndef ECaptured_h__
#define ECaptured_h__
#ifndef Events_Captured_h__
#define Events_Captured_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
+11 -8
View File
@@ -32,6 +32,9 @@
#include "../Game/Events/EDashAbility.h"
#include "Network/EDisplayServerlist.h"
#include "Network/EConnectRequest.h"
#include "Network/EPlayerDisconnected.h"
#include "Game/Events/EReset.h"
class Client : public Network
{
public:
@@ -40,7 +43,7 @@ public:
~Client();
void Connect(std::string address, int port);
void Update() override;
void Update(double dt) override;
private:
UDPClient m_Unreliable;
TCPClient m_Reliable;
@@ -74,10 +77,10 @@ private:
// Network logic
PlayerDefinition m_PlayerDefinitions[8];
SnapshotDefinitions m_NextSnapshot;
double m_DurationOfPingTime;
std::clock_t m_StartPingTime;
std::clock_t m_TimeSinceSentInputs;
unsigned int m_SendInputIntervalMs;
double m_DurationOfPingTime = 0;
double m_StartPingTime = 0;
double m_TimeSinceSentInputs = 0;
double m_SendInputInterval = 0.033;
std::vector<Events::InputCommand> m_InputCommandBuffer;
// Private member functions
@@ -100,6 +103,7 @@ private:
void parseDoubleJump(Packet& packet);
void parseDashEffect(Packet& packet);
void parseAmmoPickup(Packet& packet);
void parseRemoveWorld(Packet& packet);
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet);
void identifyPacketLoss();
@@ -109,7 +113,6 @@ private:
void sendLocalPlayerTransform();
void becomePlayer();
void displayServerlist();
void removeWorld();
void createMainMenu();
// Mapping Logic
// Returns if local EntityID exist in map
@@ -138,8 +141,8 @@ private:
UDPClient m_ServerlistRequest;
std::vector<ServerInfo> m_Serverlist;
bool m_SearchingForServers = false;
std::clock_t m_StartSearchTime;
double m_SearchingTime = 200; // Config I guess
double m_TimeSearched = 0;
double m_SearchingTime = 0.2; // Config I guess
};
#endif
+1
View File
@@ -23,6 +23,7 @@ enum class MessageType
OnDashEffect,
ServerlistRequest,
AmmoPickup,
RemoveWorld,
Invalid
};
+2 -1
View File
@@ -22,7 +22,7 @@ public:
Network(World* world, EventBroker* eventBroker);
virtual ~Network() { };
virtual void Update() = 0;
virtual void Update(double dt) = 0;
protected:
World* m_World;
@@ -40,6 +40,7 @@ protected:
void saveToFile();
void updateNetworkData();
void popNetworkSegmentOfHeader(Packet& packet);
void removeWorld();
};
#endif
+16 -8
View File
@@ -11,6 +11,7 @@
#include "Network/MessageType.h"
#include "Network/PlayerDefinition.h"
#include "Core/World.h"
#include "Core/EntityFile.h"
#include "Core/EventBroker.h"
#include "../Network/Network.h"
#include "Input/EInputCommand.h"
@@ -24,6 +25,8 @@
#include "Core/EPlayerDeath.h"
#include "Network/EPlayerConnected.h"
#include "Network/EKillDeath.h"
#include "Core/EWin.h"
#include "Game/Events/EReset.h"
class Server : public Network
{
@@ -31,7 +34,7 @@ public:
Server(World* world, EventBroker* eventBroker, int port);
~Server();
void Update() override;
void Update(double dt) override;
private:
// Network channels
@@ -41,6 +44,7 @@ private:
// dont forget to set these in the childrens receive logic
boost::asio::ip::address m_Address;
int m_Port = 27666;
bool m_GameIsOver = false;
// Sending messages to client logic
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
std::vector<PlayerID> m_PlayersToDisconnect;
@@ -48,14 +52,14 @@ private:
char readBuffer[BUFFERSIZE] = { 0 };
size_t bytesRead = 0;
// time for previouse message
std::clock_t previousePingMessage = std::clock();
std::clock_t previousSnapshotMessage = std::clock();
std::clock_t timOutTimer = std::clock();
double previousPingMessage = 0;
double previousSnapshotMessage = 0;
double timeOutTimer = 0;
// How often we send messages (milliseconds)
float pingIntervalMs;
float snapshotInterval;
int checkTimeOutInterval = 100;
// How often we send messages (seconds)
double pingInterval = 1;
double snapshotInterval = 0.05;
double checkTimeOutInterval = 0.1;
int m_NextPlayerID = 0;
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
//Timers
@@ -71,6 +75,7 @@ private:
void reliableBroadcast(Packet& packet);
void unreliableBroadcast(Packet& packet);
void sendSnapshot();
void createWorldSnapshot(Packet& packet);
void addPlayersToPacket(Packet& packet, EntityID entityID);
void addChildrenToPacket(Packet& packet, EntityID entityID);
void addInputCommandsToPacket(Packet& packet);
@@ -83,6 +88,7 @@ private:
void kick(PlayerID player);
PlayerID getPlayerIDFromEndpoint();
PlayerID getPlayerIDFromEntityID(EntityID entityID);
void resetMap();
void parsePlayerTransform(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseClientPing();
@@ -110,6 +116,8 @@ private:
bool OnAmmoPickup(const Events::AmmoPickup& e);
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
bool OnPlayerDeath(const Events::PlayerDeath& e);
EventRelay<Server, Events::Win> m_EWin;
bool OnWin(const Events::Win& e);
};
#endif