Merge remote-tracking branch 'origin/master' into Sound
# Conflicts: # resources/Schema/Types/Entity.xsd
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@@ -9,11 +9,13 @@ Game::Game(int argc, char* argv[])
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ResourceManager::RegisterType<ConfigFile>("ConfigFile");
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ResourceManager::RegisterType<Sound>("Sound");
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ResourceManager::RegisterType<Model>("Model");
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ResourceManager::RegisterType<RawModel>("RawModel");
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ResourceManager::RegisterType<Texture>("Texture");
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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ResourceManager::RegisterType<EntityFile>("EntityFile");
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m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
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ResourceManager::UseThreading = m_Config->Get<bool>("Multithreading.ResourceLoading", true);
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LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
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// Create the core event broker
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@@ -56,6 +58,8 @@ Game::Game(int argc, char* argv[])
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EntityFileParser fp(file);
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fp.MergeEntities(m_World);
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}
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//SO MUCH TEMP PLEASE REMOVE ME OMFG VIKTOR HELP
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m_Renderer->m_World = m_World;
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// Create system pipeline
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m_SystemPipeline = new SystemPipeline(m_EventBroker);
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