Removed some debug code
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@@ -95,7 +95,6 @@ void LightCullingPass::FillLightList(RenderScene& scene)
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//p.Padding = 123.f;
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p.Type = LightSource::Point;
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m_LightSources.push_back(p);
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}
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}
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for(auto &job : scene.DirectionalLightJobs) {
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@@ -107,7 +106,6 @@ void LightCullingPass::FillLightList(RenderScene& scene)
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p.Intensity = directionalLightJob->Intensity;
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p.Type = LightSource::Directional;
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m_LightSources.push_back(p);
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}
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}
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}
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