Player Indicator now working OK. Scaling depending on how far away you are makes the Indicator to hide players head behind it. Shields are making indicators to disappear.

This commit is contained in:
Teejoon
2016-02-17 17:58:01 +01:00
parent 4fd0108443
commit 5e3af7ac5d
5 changed files with 51 additions and 31 deletions
+8 -8
View File
@@ -349,7 +349,7 @@
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.30516549779527224</Time1>
<Time1>1.9902125899398158</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:Model>
@@ -370,8 +370,8 @@
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0.120430455" Y="-0.232123077" Z="-0.181454748"/>
<Orientation X="0.010404747" Y="-0.00268168887" Z="0.0428438447"/>
<Position X="0.120430678" Y="-0.228444964" Z="-0.181454539"/>
<Orientation X="0.0104046883" Y="-0.00268161646" Z="0.0428441353"/>
</c:Transform>
</Components>
<Children>
@@ -477,7 +477,7 @@
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>1.9204144556290004</Time1>
<Time1>1.7887947062665859</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:AnimationOffset>
@@ -501,8 +501,8 @@
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.157390118" Y="1.03132391" Z="-0.215858489"/>
<Orientation X="-0.0626512468" Y="-0.0318936296" Z="0.120511964"/>
<Position X="0.158748239" Y="1.02847004" Z="-0.215365171"/>
<Orientation X="-0.0626733601" Y="-0.0367665328" Z="0.120039687"/>
</c:Transform>
</Components>
<Children>
@@ -575,7 +575,7 @@
<Entity name="Indicator">
<Components>
<c:Indicator>
<MaxDistance>30</MaxDistance>
<MinScale>80</MinScale>
</c:Indicator>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
@@ -585,7 +585,7 @@
<c:HiddenForLocalPlayer/>
<c:Transform>
<Position X="0" Y="1.69509101" Z="0"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
</c:Transform>
</Components>
<Children/>
+8 -8
View File
@@ -349,7 +349,7 @@
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.73262309029003347</Time1>
<Time1>1.5972608217572741</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:Model>
@@ -370,8 +370,8 @@
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0.120430365" Y="-0.24209328" Z="-0.181454867"/>
<Orientation X="0.0104046632" Y="-0.0026818295" Z="0.0428442396"/>
<Position X="0.12043044" Y="-0.234334946" Z="-0.181454733"/>
<Orientation X="0.0104046538" Y="-0.00268155546" Z="0.0428440906"/>
</c:Transform>
</Components>
<Children>
@@ -477,7 +477,7 @@
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.031207590802594609</Time1>
<Time1>1.0291785284465931</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:AnimationOffset>
@@ -501,8 +501,8 @@
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.157017991" Y="1.03271544" Z="-0.216204733"/>
<Orientation X="-0.0626475811" Y="-0.0306777786" Z="0.120614327"/>
<Position X="0.163536936" Y="1.02330899" Z="-0.215455115"/>
<Orientation X="-0.0631270558" Y="-0.0581946671" Z="0.118220322"/>
</c:Transform>
</Components>
<Children>
@@ -575,7 +575,7 @@
<Entity name="Indicator">
<Components>
<c:Indicator>
<MaxDistance>30</MaxDistance>
<MinScale>80</MinScale>
</c:Indicator>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
@@ -584,7 +584,7 @@
<c:HiddenForLocalPlayer/>
<c:Transform>
<Position X="0" Y="1.69500005" Z="0"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
</c:Transform>
</Components>
<Children/>