Player Indicator now working OK. Scaling depending on how far away you are makes the Indicator to hide players head behind it. Shields are making indicators to disappear.

This commit is contained in:
Teejoon
2016-02-17 17:58:01 +01:00
parent 4fd0108443
commit 5e3af7ac5d
5 changed files with 51 additions and 31 deletions
+8 -8
View File
@@ -349,7 +349,7 @@
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.73262309029003347</Time1>
<Time1>1.5972608217572741</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:Model>
@@ -370,8 +370,8 @@
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0.120430365" Y="-0.24209328" Z="-0.181454867"/>
<Orientation X="0.0104046632" Y="-0.0026818295" Z="0.0428442396"/>
<Position X="0.12043044" Y="-0.234334946" Z="-0.181454733"/>
<Orientation X="0.0104046538" Y="-0.00268155546" Z="0.0428440906"/>
</c:Transform>
</Components>
<Children>
@@ -477,7 +477,7 @@
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.031207590802594609</Time1>
<Time1>1.0291785284465931</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:AnimationOffset>
@@ -501,8 +501,8 @@
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.157017991" Y="1.03271544" Z="-0.216204733"/>
<Orientation X="-0.0626475811" Y="-0.0306777786" Z="0.120614327"/>
<Position X="0.163536936" Y="1.02330899" Z="-0.215455115"/>
<Orientation X="-0.0631270558" Y="-0.0581946671" Z="0.118220322"/>
</c:Transform>
</Components>
<Children>
@@ -575,7 +575,7 @@
<Entity name="Indicator">
<Components>
<c:Indicator>
<MaxDistance>30</MaxDistance>
<MinScale>80</MinScale>
</c:Indicator>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
@@ -584,7 +584,7 @@
<c:HiddenForLocalPlayer/>
<c:Transform>
<Position X="0" Y="1.69500005" Z="0"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
</c:Transform>
</Components>
<Children/>