DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test

This commit is contained in:
verysecrethero
2016-02-02 17:18:12 +01:00
parent 7236da09b4
commit 5e472cd69c
6 changed files with 114 additions and 55 deletions
-2
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@@ -10,8 +10,6 @@ namespace Events
struct PlayerDeath : Event
{
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
EntityID KilledBy;
EntityID PlayerID;
EntityWrapper Player;
std::string KilledByWhat;
};