Merge fixes
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+1
-3
@@ -35,6 +35,7 @@ Game::Game(int argc, char* argv[])
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));
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m_Renderer->Initialize();
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//m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get<float>("Video.FOV", 90.f)));
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m_RenderFrame = new RenderFrame();
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// Create input manager
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m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
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@@ -59,8 +60,6 @@ Game::Game(int argc, char* argv[])
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fp.MergeEntities(m_World);
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}
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m_RenderFrame = new RenderFrame();
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// Create Octrees
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m_OctreeCollision = new Octree(AABB(glm::vec3(-100), glm::vec3(100)), 4);
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m_OctreeFrustrumCulling = new Octree(AABB(glm::vec3(-100), glm::vec3(100)), 4);
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@@ -82,7 +81,6 @@ Game::Game(int argc, char* argv[])
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel, m_OctreeCollision);
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m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderLevel, m_OctreeCollision);
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<RenderSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);
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