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#ifndef Events_BindGamepadButton_h__
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#define Events_BindGamepadButton_h__
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#include "Core/EventBroker.h"
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#include "Core/EGamepadButton.h"
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namespace Events
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{
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/** Called to bind a gamepad button to an input command. */
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struct BindGamepadButton : Event
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{
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/** The gamepad button to bind. */
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Gamepad::Button Button;
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/** The command to send. */
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std::string Command;
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/** The value to send for positive stimulation.
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Multiplied by the 0-1 clamped value of the button.
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*/
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float Value;
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};
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}
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#endif
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