Made TriggerSystem make use of Octree
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@@ -4,11 +4,12 @@
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#include "../Core/System.h"
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#include "../Core/Octree.h"
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#include "Collision.h"
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#include "EntityAABB.h"
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
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CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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: System(world, eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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@@ -18,7 +19,7 @@ public:
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree<AABB>* m_Octree;
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Octree<EntityAABB>* m_Octree;
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};
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#endif
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