Made TriggerSystem make use of Octree
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@@ -40,7 +40,7 @@ private:
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int m_BlueTeamHomeCapturePoint = m_NotACapturePoint;
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int m_NumberOfCapturePoints = 0;
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std::map<int, EntityID> m_CapturePointNumberToEntityIDMap;
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std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
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//std::vector<ComponentWrapper>
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@@ -48,8 +48,8 @@ private:
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bool m_ResetTimers = false;
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//vectors which will keep track of enter/leave changes
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std::vector<std::tuple<EntityID, EntityID>> m_ETriggerTouchVector;
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std::vector<std::tuple<EntityID, EntityID>> m_ETriggerLeaveVector;
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std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
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std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerLeaveVector;
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};
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#endif
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