Made TriggerSystem make use of Octree
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@@ -20,10 +20,6 @@ AABB::AABB(const glm::vec3& minPos, const glm::vec3& maxPos)
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}
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}
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AABB::AABB(const glm::vec4& minPos, const glm::vec4& maxPos)
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: AABB(glm::vec3(minPos), glm::vec3(maxPos))
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{ }
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AABB AABB::FromOriginSize(const glm::vec3& origin, const glm::vec3& size)
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{
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return AABB(origin - (size/2.f), origin + (size/2.f));
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@@ -97,11 +97,6 @@ EntityWrapper::operator EntityID() const
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return this->ID;
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}
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EntityWrapper::operator bool()
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{
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return this->Valid();
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}
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EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name, EntityID parent)
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{
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if (!this->World->ValidEntity(parent)) {
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