Made TriggerSystem make use of Octree

This commit is contained in:
2016-01-27 13:35:16 +01:00
parent 8bed5194d8
commit 5fcd26cd3e
20 changed files with 145 additions and 130 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ EditorRenderSystem::EditorRenderSystem(World* m_World, EventBroker* eventBroker,
void EditorRenderSystem::Update(double dt)
{
if (m_CurrentCamera) {
if (m_CurrentCamera.Valid()) {
ComponentWrapper cameraTransform = m_CurrentCamera["Transform"];
m_EditorCamera->SetPosition(cameraTransform["Position"]);
m_EditorCamera->SetOrientation(glm::quat((const glm::vec3&)cameraTransform["Orientation"]));