Made TriggerSystem make use of Octree
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@@ -12,7 +12,7 @@ EditorRenderSystem::EditorRenderSystem(World* m_World, EventBroker* eventBroker,
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void EditorRenderSystem::Update(double dt)
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{
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if (m_CurrentCamera) {
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if (m_CurrentCamera.Valid()) {
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ComponentWrapper cameraTransform = m_CurrentCamera["Transform"];
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m_EditorCamera->SetPosition(cameraTransform["Position"]);
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m_EditorCamera->SetOrientation(glm::quat((const glm::vec3&)cameraTransform["Orientation"]));
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