WIP
This commit is contained in:
@@ -23,7 +23,6 @@ struct DirectionalLightJob : RenderJob
|
||||
glm::vec4 Direction;
|
||||
glm::vec4 Color;
|
||||
float Intensity;
|
||||
glm::vec3 padding = glm::vec3(1.f, 2.f, 3.f);
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
|
||||
@@ -58,7 +58,7 @@ private:
|
||||
//This should be a component
|
||||
struct LightSource {
|
||||
glm::vec4 Position = glm::vec4(0.f);
|
||||
glm::vec4 Direction = glm::vec4(0.f);
|
||||
glm::vec4 Direction = glm::vec4(10.f);
|
||||
glm::vec4 Color = glm::vec4(1.f);
|
||||
float Radius = 5.f;
|
||||
float Intensity = 0.8f;
|
||||
|
||||
Reference in New Issue
Block a user