BlendTree now working but has some memory leaks
This commit is contained in:
@@ -26,7 +26,8 @@ public:
|
||||
Node* Parent = nullptr;
|
||||
Node* Child[2] = { nullptr, nullptr };
|
||||
NodeType Type;
|
||||
std::vector<glm::mat4> Pose;
|
||||
std::map<int, glm::mat4> Pose;
|
||||
//std::vector<glm::mat4> Pose;
|
||||
float Weight = 0.f;
|
||||
|
||||
Node* Next() {
|
||||
@@ -69,7 +70,7 @@ private:
|
||||
void FillTree(Node* parentNode, EntityWrapper parentEntity, Skeleton* skeleton);
|
||||
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity, Skeleton* skeleton);
|
||||
|
||||
void Blend(Skeleton* skeleton, std::vector<glm::mat4>& pose);
|
||||
void Blend(Skeleton* skeleton, std::map<int, glm::mat4>& pose);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user