KillFeed
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#ifndef KillFeedSystem_h__
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#define KillFeedSystem_h__
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#include "../../Engine/Core/System.h"
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#include "../../Engine/GLM.h"
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#include "Core/EPlayerDeath.h"
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class KillFeedSystem : public ImpureSystem
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{
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public:
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KillFeedSystem(SystemParams params)
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: System(params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &KillFeedSystem::OnPlayerDeath);
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}
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virtual void Update(double dt) override;
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private:
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EventRelay<KillFeedSystem, Events::PlayerDeath> m_EPlayerDeath;
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bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e);
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struct KillFeedInfo
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{
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std::string Content;
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glm::vec4 Color;
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float TimeToLive = 5.f;
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};
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std::list<KillFeedInfo> m_DeathQueue;
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};
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#endif
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