Scoreboard is now works.
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@@ -74,6 +74,7 @@ private:
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void reliableBroadcast(Packet& packet);
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void unreliableBroadcast(Packet& packet);
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void sendSnapshot();
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void createWorldSnapshot(Packet& packet);
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void addPlayersToPacket(Packet& packet, EntityID entityID);
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void addChildrenToPacket(Packet& packet, EntityID entityID);
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void addInputCommandsToPacket(Packet& packet);
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@@ -8,6 +8,7 @@
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#include "Core/EPlayerSpawned.h"
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#include "Network/EPlayerConnected.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Game/Events/EReset.h"
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#include "GLM.h"
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class ScoreScreenSystem : public PureSystem
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@@ -25,6 +26,8 @@ public:
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bool OnPlayerConnected(const Events::PlayerConnected& e);
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EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
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bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
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EventRelay<ScoreScreenSystem, Events::Reset> m_EReset;
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bool OnReset(const Events::Reset& e);
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private:
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struct PlayerData {
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