Arrow should now track the CapturePoint specified in the Component.
This commit is contained in:
@@ -13,7 +13,7 @@
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</c:AssaultWeapon>
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<c:Collidable/>
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<c:DefenderWeapon>
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<TimeSinceLastFire>1.6944730461160304</TimeSinceLastFire>
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<TimeSinceLastFire>326.69883589440087</TimeSinceLastFire>
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</c:DefenderWeapon>
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<c:DoubleJump/>
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<c:Health/>
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@@ -30,7 +30,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="0" Y="0.0288832653" Z="3.63052702"/>
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<Position X="-3.10689902" Y="0.755898118" Z="8.34500504"/>
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</c:Transform>
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</Components>
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@@ -193,7 +193,6 @@
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Fill>
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<Percentage>0.80222018197612788</Percentage>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:Sprite>
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@@ -228,6 +227,7 @@
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:Sprite>
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@@ -283,7 +283,7 @@
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-1.58304751" Y="0.919596612" Z="0"/>
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@@ -294,7 +294,8 @@
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<Components>
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<c:CapturePointHUD/>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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<Percentage>1</Percentage>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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@@ -303,7 +304,7 @@
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Orientation X="0" Y="0" Z="4.71238899"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -372,7 +373,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.67172915251515519</Time1>
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<Time1>0.20909021680133577</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -386,30 +387,44 @@
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<Children>
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<Entity name="PrimaryAttachment">
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<Components>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderWeaponViewRed.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="CapturePointTargetIndicator">
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<Components>
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<c:CapturePointArrowHUD/>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.200000003" Y="0.150000006" Z="-0.5"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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<Orientation X="-1.63629317" Y="1.90765047" Z="-0.0229658931"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ThirdPersonCamera">
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@@ -430,6 +445,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.22069183859343156</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -449,31 +465,31 @@
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<Children>
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<Entity name="PrimaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderWeaponWorldRed.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderWeaponWorldRed.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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