SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
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@@ -1,6 +1,7 @@
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#include "Core/World.h"
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#include "Core/EEntityDeleted.h"
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#include "Core/EComponentDeleted.h"
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#include "Core/EntityWrapper.h"
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World::~World()
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{
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@@ -151,6 +152,23 @@ std::string World::GetName(EntityID entity) const
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}
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}
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EntityWrapper World::GetFirstEntityByName(const std::string& name)
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{
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auto itPair = GetDirectChildren(EntityID_Invalid);
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for (auto it = itPair.first; it != itPair.second; it++) {
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EntityID childEntityID = it->second;
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EntityWrapper childEntity(this, childEntityID);
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if (!childEntity.Valid()) {
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continue;
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}
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EntityWrapper entityWithName = childEntity.Name() == name ? childEntity : childEntity.FirstChildByName(name);
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if (entityWithName.Valid()) {
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return entityWithName;
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}
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}
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return EntityWrapper::Invalid;
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}
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EntityID World::generateEntityID()
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{
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// TODO: Make EntityID generation smarter
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