Created World::Merge which will merge a world into another one
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@@ -19,13 +19,13 @@ public:
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World(const World& other);
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// Create empty entity
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EntityID CreateEntity(EntityID parent = 0);
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EntityID CreateEntity(EntityID parent = EntityID_Invalid);
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// Delete entity and all components within
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void DeleteEntity(EntityID entity);
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// Check if an entity exists
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bool ValidEntity(EntityID entity) const;
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// Register a component type and allocate space for it
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void RegisterComponent(ComponentInfo& ci);
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void RegisterComponent(const ComponentInfo& ci);
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// Attach a component to an entity and fill it with default values
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ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
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// Check if an entity has a component
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@@ -53,6 +53,10 @@ public:
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// Get the first entity in the world with the name.
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EntityWrapper GetFirstEntityByName(const std::string& name);
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// Merge another world into this one
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// Returns a map that maps entities from the other world to their copies in this one
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std::unordered_map<EntityID, EntityID> Merge(World& other);
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private:
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EventBroker* m_EventBroker = nullptr;
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EntityID m_CurrentEntityID = 0;
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