Initial directory structure

This commit is contained in:
sippeangelo
2015-11-20 15:01:37 +01:00
commit 63674946ca
17 changed files with 208 additions and 0 deletions
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#include "StyleGuide.h"
namespace OuterNamespace
{
namespace InnerNamespace
{
// Constructor with initializer list
ClassType::ClassType(int arg1)
: BaseClassType(this),
, m_PrivateMember1(arg1)
{ }
// Destructor
ClassType::~ClassType()
{
if (m_PrivateMember2 != nullptr) {
delete m_PrivateMember2;
m_PrivateMember2 = nullptr;
}
}
// Base class virtual override
bool ClassType::PublicVirtualMemberFunction(bool value)
{
return BaseClassType::PublicVirtualMemberFunction(value);
}
// Base class pure virtual override
bool ClassName::PublicPureVirtualMemberFunction(bool value)
{
// Treat parenthesis as curly braces for functions with lots of arguments
manyArgumentFunction(
"abcdefghijklmnopqrstuvwxyz",
"abcdefghijklmnopqrstuvwxyz",
"abcdefghijklmnopqrstuvwxyz"
);
// For loops
int sum = 0;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
// Math!
// 1. Group multiplication and division operands
// 2. Separate addition and subtraction with space
sum = sum + i*j;
}
}
// For-each loops
std::vector<int> vec;
for (auto& i : vec) {
if (i == 0) {
return true;
}
}
return false;
}
// Private member function
bool ClassName::privateMemberFunction()
{
switch (m_PrivateMember1) {
case 1:
m_PrivateMember2 = new ClassType(2);
break;
default:
return false;
}
return false;
}
}
}