Initial directory structure
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@ECHO off
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SET DeployLocation=bin\
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ECHO Deploying resources to %DeployLocation%
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:: Asset folders
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RMDIR "%DeployLocation%\Models"
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RMDIR "%DeployLocation%\Textures"
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RMDIR "%DeployLocation%\Sounds"
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MKLINK "%DeployLocation%\Models\" "assets\Models" /J
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MKLINK "%DeployLocation%\Textures\" "assets\Textures\" /J
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MKLINK "%DeployLocation%\Sounds\" "assets\Sounds\" /J
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:: Configuration files
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MKLINK "%DeployLocation%\DefaultConfig.ini" "assets\DefaultConfig.ini" /H
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:: Shaders
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RMDIR /S /Q "%DeployLocation%\Shaders"
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MKDIR "%DeployLocation%\Shaders"
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MKLINK "%DeployLocation%\Shaders\OpenGL\" "src\game\Rendering\OpenGL\Shaders\" /J
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MKLINK "%DeployLocation%\Shaders\DirectX\" "src\game\Rendering\DirectX\Shaders\" /J
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:: Platform specific binaries
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IF "%~1"=="" GOTO :EOF
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ECHO Deploying %1 binaries to %DeployLocation%
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COPY "deps\bin\%1\x64\*.dll" "%DeployLocation%"
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:: Licenses
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::COPY "libs\assimp-3.1.1\LICENSE" "%ConfigPath%\Assimp License.txt"
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::COPY "libs\glew-1.11.0\LICENSE.txt" "%ConfigPath%\GLEW License.txt"
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::COPY "libs\glm-0.9.5.4\copying.txt" "%ConfigPath%\GLM License.txt"
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::COPY "libs\assimp-3.1.1\LICENSE" "%ConfigPath%\Assimp License.txt"
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